Playable learning

Tiny worlds.
Big learning.

Nine browser games turn AI judgment and essential adult knowledge into choices, consequences, and delightfully strange practice. The lessons are real. The faculty includes one robot and one highly credentialed corgi.

Playable catalogue · 09 games · 02 worlds

01BLIPAI literacy, collaboration, and safe autonomy · 3 episodes
02The Barkley AcademyInsurance, food safety, scam spotting, and emergency preparedness · 6 games

Two complete learning worlds. Nine opportunities to make a mess safely.

New on campus · 6 playable games

The Barkley Academy

Serious subjects. Unserious corgi.

One character, six subjects, and an escalating collection of professional headwear. Learn insurance mechanics, food safety, scam spotting, and emergency preparedness through ten-minute games built around choices, visible consequences, and ridiculous diplomas.

The BLIP trilogy

Three playable episodes.

Each game uses choices, immediate feedback, and a little mechanical chaos to turn abstract AI guidance into practiced judgment.

BLIP First Boot opening screen with the BLIP robot Episode 01

Foundational AI literacy

BLIP: First Boot

A fresh robot has read half the internet, has zero judgment, and is extremely confident. Calibrate BLIP through six modules on prediction, training data, hallucination, prompting, privacy, and verification.

  • Prediction
  • Hallucination
  • Prompting
  • Privacy
Play First Boot
BLIP First Day opening screen with BLIP dressed for the office Episode 02

Workplace collaboration

BLIP: First Day

BLIP has an ID badge, a tie, and access to the shared drive. Guide its first office day through better handoffs, clearer briefs, evidence-led review, useful feedback, and the final send check.

  • Delegation
  • Briefing
  • Review
  • Human judgment
Play First Day
BLIP First Solo opening screen with BLIP prepared for autonomous work Episode 03

Agentic AI and autonomy

BLIP: First Solo

Decide where BLIP can fly solo, where it must pause, and where it keeps its hands in its pockets. Configure permissions, checkpoints, overnight work, prompt-injection defence, and a defensible trust dial.

  • Autonomy
  • Permissions
  • Checkpoints
  • Red teaming
Play First Solo

Why games?

Knowing the rule is not the same as making the call.

Scenario play makes learners choose under uncertainty, see consequences, and revise their mental model. That is where guidance becomes usable judgment, whether the subject is an AI handoff, an insurance claim, a suspicious text, or the bag by the door.

A world of your own

Some lessons deserve a stranger classroom.

Build a learning game